| Promeneurs du Net |
https://www.promeneursdunet.fr/ |
France |
|
Enseignants et Parents |
cybersécurité et utilisation responsable du numérique |
- |
Créer, maintenir le lien, écouter, conseiller, soutenir : les Promeneurs du Net, c’est une autre manière d’être en relation avec les jeunes sur Internet. |
| Netecoute.fr |
https://www.netecoute.fr/ |
France |
|
Primaire et Secondaire |
cybersécurité et utilisation responsable du numérique |
Netecoute.fr |
Net Ecoute est le numéro vert national destiné aux enfants et adolescents confrontés à des problèmes dans leurs usages numériques. |
| The Top 3 Elements of Student Digital Citizenship |
https://edtechmagazine.com/k12/article/2018/06/top-3-elements-student-digital-citizenship |
Milwaukee Avenue, Vernon Hills, IL 60061 |
2018 |
Enseignants |
cybersécurité |
Mike Ribble |
«Now that we have technology in our classrooms, communities and homes, parents and educators are likely asking themselves, “How do we help children effectively use digital tools?”
As technology leaders, our goal should be to help our students become their best selves online. Digital citizenship is the answer.» |
| Digital citizenship is more important than ever |
https://www.iste.org/explore/digital-citizenship-more-important-ever |
États-Unis |
2020 |
Enseignants et Parents |
utilisation responsable du numérique |
Mike Ribble |
«A lot has changed since Digital Citizenship in Schools was first published. But one thing has remained constant: the importance of teaching students how to respect and protect themselves and others online.» |
| Educators: Help parents talk to their kids about tech |
https://www.iste.org/explore/educators-help-parents-talk-their-kids-about-tech |
États-Unis |
2020 |
Enseignants et Parents |
utilisation responsable du numérique |
Carrie Rogers-Whitehead |
«The average public school student in the U.S. spends about 6.5 hours in school a day, 180 days a year. That may seem like a lot, but it pales in comparison to time spent outside of school. In fact, over the course of a year, students are in school only 15% of their time.» |
| How to empower — not scare! — parents about technology |
https://www.iste.org/explore/digital-citizenship/how-empower-not-scare-parents-about-technology |
États-Unis |
2020 |
Parents |
utilisation responsable du numérique |
Carrie Rogers-Whitehead |
«It’s a very stressful experience to have an audience member stand up, say you’re wrong and walk out in the middle of your presentation. Fortunately, that’s only happened to me once, but when I teach parents about digital citizenship, I sometimes get very negative responses.» |
| DIGITAL CITIZENSHIP IN EDUCATION
ISTE resources help you bring digital citizenship to the classroom in meaningful ways |
https://www.iste.org/learn/digital-citizenship |
États-Unis |
|
Enseignants |
utilisation responsable du numérique |
Richard Culatta |
«Digital citizenship is about much more than online safety — or a long list of don’ts. It’s also about the do’s that help create thoughtful, empathetic digital citizens who can wrestle with the important ethical questions at the intersection of technology and humanity.» |
| 5 Videos That Get Teens Thinking Critically About Media |
https://www.commonsense.org/education/articles/5-videos-that-get-teens-thinking-critically-about-media |
États-Unis |
2019 |
Secondaire |
cybersécurité et éducation aux réseaux sociaux |
Eisha Buch, Common Sense Education |
«Given the influence of media on our daily lives, it's important to give high schoolers opportunities to reflect on the media they encounter and create, and to think about how their actions online might affect others. Teens are ready to tackle complex digital citizenship topics like understanding online hate speech, how much screen time is too much, and ways to communicate with people who disagree with you. » |
| Cours sur la citoyenneté et la sécurité numériques |
https://teachercenter.withgoogle.com/digital_citizenship/preview |
États-Unis |
|
Enseignants |
cybersécurité |
Google for education |
Capsules sur divers aspects de la citoyenneté numérique |
| All-New Digital Citizenship Curriculum |
https://www.commonsense.org/education/digital-citizenship/curriculum |
États-Unis |
2019 |
Enseignants |
nétiquette |
Common Sense Education |
«Looking for new and engaging digital citizenship resources? Common Sense Education has an all-new Digital Citizenship Curriculum free to all schools. The revamped curriculum helps prepare this generation of young learners to critically develop the skills and habits of mind as they face dilemmas in the digital world.» |
| We Are Civil CommunicatorsHow can we communicate with civility online? |
https://www.commonsense.org/education/digital-citizenship/lesson/we-are-civil-communicators |
États-Unis |
|
Secondaire |
communication, éducation aux réseaux sociaux et inclusion sociale par le numérique |
Common Sense Education |
«When we talk about our personal beliefs and politics, passions can run high -- especially when we're online. These intense moments can often lead to tit-for-tat insults, or worse. But, if addressed calmly and coolly, they can be an opportunity to find common ground and deeper understanding. Teach students to keep disagreements civil so their ideas will be heard and so they can advocate for positive change.» |
| The Change You Want to See |
https://www.commonsense.org/education/digital-citizenship/lesson/the-change-you-want-to-see |
États-Unis |
|
Secondaire |
inclusion sociale par le numérique et utilisation responsable du numérique |
Common Sense Education |
«Research shows that happiness in life is less about what you do and more about why you do it. When your actions have purpose, they lead to positive results -- both for you and the world. Help students use the power of the internet to turn their personal passions into positive impact.» |
| Connecting with Digital Audiences |
https://www.commonsense.org/education/digital-citizenship/lesson/connecting-with-digital-audiences |
États-Unis |
|
Secondaire |
communication et éducation aux réseaux sociaux |
Common Sense Education |
«What you say, and how you say it, often depends on whom you're talking to, both in person and online. The person or people you're chatting with -- and the apps or websites you're using -- affect how we communicate. Remind your students to consider their audience before they post or comment online, and help them build community and communicate effectively in the digital world.» |
| That's Private!
What kinds of information should I keep to myself when I use the internet? |
https://www.commonsense.org/education/digital-citizenship/lesson/thats-private |
États-Unis |
|
Primaire |
cybersécurité |
Common Sense Education |
Staying safe online is a lot like staying safe in the real world. By helping a Digital Citizen sign up for a new app, students learn about the kinds of information they should keep to themselves when they use the internet -- just as they would with a stranger in person. |
| This is me |
https://www.commonsense.org/education/digital-citizenship/lesson/this-is-me |
États-Unis |
|
Primaire |
empreinte numérique |
Common Sense Education |
From selfies to social media, many of us create unique online identities for ourselves, and our students are no different. But do kids always understand how others might perceive what they post? Help your students think critically about the online identities they're creating. |
| Keeping Games Fun and Friendly
How can I be positive and have fun while playing online games, and help others do the same? |
https://www.commonsense.org/education/digital-citizenship/lesson/keeping-games-fun-and-friendly |
États-Unis |
|
Primaire |
cybersécurité |
Common Sense Education |
Social interaction is part of what makes online gaming so popular and engaging for kids. Of course, online communication can come with some risks. Show your students how to keep their gaming experiences fun, healthy, and positive. |
| Who are you online ? |
https://www.commonsense.org/education/digital-citizenship/lesson/who-are-you-online |
États-Unis |
|
Primaire |
empreinte numérique |
Common Sense Education |
What does it actually mean to "be yourself" or to "be "real"? Those are deep thoughts for any middle-schooler. For kids today, these questions matter online, too. Help your students explore why some people create different or alternate personas for themselves online and on social media. |
| Chatting Safely Online
How do you chat safely with people you meet online? |
https://www.commonsense.org/education/digital-citizenship/lesson/chatting-safely-online |
États-Unis |
|
Primaire |
cybersécurité |
Common Sense Education |
Games, social media, and other online spaces give kids opportunities to meet and chat with others outside the confines of their real-life communities. But how well do kids actually know the people they're meeting and interacting with? Help students consider whom they're talking to and the types of information they're sharing online. |
| Chatting and Red Flags
How can you tell when an online relationship is risky? |
https://www.commonsense.org/education/digital-citizenship/lesson/chatting-and-red-flags |
États-Unis |
|
Primaire |
cybersécurité |
Common Sense Education |
Getting to know someone online, without nonverbal cues or being able to see them, can be risky -- from simple misunderstandings to manipulation. Help students navigate and avoid these situations before they go too far. |
| DIGITAL CITIZENSHIP |
https://education.minecraft.net/lessons/digital-citizenship-2/ |
États-Unis |
|
Primaire |
communication, empreinte numérique, cyberintimidation, bien-être, compétences informationnelles, cybersécurité, droit d'auteur, publicité numérique et achats en ligne |
Microsoft |
Define and demonstrate responsible digital citizenship within Minecraft and other digital environments. |
| Collecting Personal Data |
https://dcrp.berkman.harvard.edu/tool/collecting-personal-data-0 |
États-Unis |
2017 |
Secondaire |
cybersécurité et protection des renseignements personnels |
Digital Citenship +, Resource Platform |
This learning experience contains an offline activity, with a challenge that requires a computer or mobile device with Internet access. |