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Nom URL Adresse Année de création Public cible Aspects ciblés de la citoyenneté Concepteur Description
LE PARFAIT KIT POUR ENSEIGNER LA CITOYENNETÉ NUMÉRIQUE https://ecolebranchee.com/le-parfait-kit-pour-enseigner-la-citoyennete-numerique/ Québec 2014 Enseignants utilisation responsable du numérique École Branchée «Pas toujours évident d’enseigner l’importance du mot de passe, la sensibilité des informations qu’on publie en ligne et autres aux jeunes du primaire. Un enseignant du Nebraska propose une idée bien concrète à ce sujet!»
CITOYENNETÉ NUMÉRIQUE http://citoyennetenumeriqueeet.weebly.com/uploads/8/9/5/0/8950783/infolettre_citoyennet%C3%A9_num%C3%A9rique.pdf Yukon 2016 Enseignants utilisation responsable du numérique Comission scolaire francophone du Yukon «Que signifie être un bon citoyen en 2016? À l’ère où la technologie est omniprésente dans le quotidien d’un très grand pourcentage de la population, mais surtout en constante évolution, un bon citoyen se définit par ses comportements en société, mais aussi par ses actions et sa conduite dans le monde numérique. L’enseignement de ce comportement à adopter en ligne doit passer par les parents, la société, et inévitablement par l’école.»
The Change You Want to See https://www.commonsense.org/education/digital-citizenship/lesson/the-change-you-want-to-see États-Unis Secondaire inclusion sociale par le numérique et utilisation responsable du numérique Common Sense Education «Research shows that happiness in life is less about what you do and more about why you do it. When your actions have purpose, they lead to positive results -- both for you and the world. Help students use the power of the internet to turn their personal passions into positive impact.»
Social Media https://www.brainpop.com/technology/digitalcitizenship/socialmedia/ New York Primaire éducation aux réseaux sociaux Brain Pop «Sharing is caring—especially when it comes to social media! These online platforms make it easy to find content that matches your interests and to stay connected with friends.»
Young and eSafe https://www.esafety.gov.au/educators/classroom-resources/young-and-esafe Australie Secondaire utilisation responsable du numérique eSafety Commissioner «Short videos and web content designed to help young people create a positive online world and reinforce respectful and responsible online behaviour.»
Educators: Help parents talk to their kids about tech https://www.iste.org/explore/educators-help-parents-talk-their-kids-about-tech États-Unis 2020 Enseignants et Parents utilisation responsable du numérique Carrie Rogers-Whitehead «The average public school student in the U.S. spends about 6.5 hours in school a day, 180 days a year. That may seem like a lot, but it pales in comparison to time spent outside of school. In fact, over the course of a year, students are in school only 15% of their time.»
Educational Leadership in an Online World: Connecting Students to Technology Responsibly, Safely, and Ethically https://eric.ed.gov/?id=EJ1011379 Australie, Kentucky, Minnesota 2013 Enseignants et Parents cybersécurité et utilisation responsable du numérique Mike Ribble, Teresa Northern Miller «The current gap in technology knowledge and lack of leadership preparation related to digital literacy for school environments can cause serious problems, as school leaders, parents, and broader social communities are currently realizing. »
Digital Citizenship Project http://scarlettdigitalcitizenshipproject.weebly.com/ 500 S State St, Ann Arbor, MI 48109, United States 2013 Primaire cybersécurité et utilisation responsable du numérique University of Michigan School of Education, Scarlett Middle School English Language Arts «The digital citizenship project began in 2013. The project is a collaborative project developed by the education technology instructors at the University of Michigan School of Education and the Scarlett Middle School English Language Arts instructors. The project is an IB (International Baccalaureate inquiry unit). The curriculum for the project is drawn from CommonSenseMedia, the International Baccalaureate Learner Profiles, Common Core State ELA Standards (via CommonSenseMedia alignment), ISTE Student NETS Standards, and the Ann Arbor Public Schools ELA learning outcomes. The students spend 2 to 3 school days participating in the project. The students work in purposeful teams (facilitated by the University of Michigan teaching interns) to develop digital posting guidelines around being safe, responsible and empathetic online. Their conversations continue in their ELA classes where they focus on digital citizenship as part of their word generation units. »
Children under 5 https://www.esafety.gov.au/parents/children-under-5 Australie Parents cybersécurité eSafety Commissioner «The eSafety Early Years program provides advice on how parents and carers can support young children to have safe and enjoyable experiences online.»
Information Privacy https://www.brainpop.com/technology/digitalcitizenship/informationprivacy/ New York Primaire protection des renseignements personnels Brain Pop «The Internet is a fun place--but it can also be dangerous. Spammers, hackers, and identity thieves lurk in the corners of the World Wide Web, waiting to grab unsuspecting users’ personal information. In this BrainPOP movie, Tim and Moby show you how you can keep yourself safe by keeping your personal information private!»
Online ressources https://www.brainpop.com/technology/digitalcitizenship/onlinesources/ New York Primaire crédibilité des sites Web Brain Pop «The Internet is a treasure trove of information. But look out—some of it might be fool's gold! Luckily, Tim and Moby have the tools you need to determine whether a source can be trusted. »
Making our schools safer online https://www.esafety.gov.au/about-us/blog/making-our-schools-safer-online Australie Enseignants cybersécurité eSafety Commissioner «The safety of children at school has always been a prime concern of parents, teachers and school leaders. As the mother of three school-age kids, I understand this implicitly. But safety at school has become much more complicated in recent times, thanks to the internet, which can enable a single incident to ripple outwards and have consequences for the entire school community.»
Social Media Literacy for Change – sml4change http://www.eun.org/documents/411753/2161560/sml4change_presentation_letter_school_final_2409.pdf/4ff4e0da-9ecd-4fea-955c-c918daec272b Bélgique 2018 Enseignants éducation aux réseaux sociaux European Schoolnet «The sml4change project is coordinated by European Schoolnet in line with its Digital Citizenship agenda, with the support of a network of 34 Ministries of Education.1 The project is co-funded by the European Union, under the Media Literacy for All pilot programme. 2 As part of the project, European Schoolnet will co-create a multilingual Social Media Literacy MOOC for Change, which will run on the European Schoolnet Academy in 2019. 3 The MOOC will help participants to understand the current social media landscape, to identify social media challenges as they emerge (e.g. cyberbullying, online hate speech, online radicalisation), and to adopt a participatory whole-school approach when devising possible solutions. »
How to teach digital citizenship https://www.digitalcitizenship.nsw.edu.au/articles/how-to-teach-digital-citizenship 105 Phillip Street, Parramatta, New South Wales, Australia Enseignants nétiquette NSW Department of Education «There are lots of resources available for teachers who want to keep up to date with the current issues facing users of digital technology. Below you can find examples of relevant apps, situations and online experiences that you can use when teaching and discussing digital citizenship in your classroom.»
Digital games in schools: A handbook for teachers http://games.eun.org/upload/GIS_HANDBOOK_EN.PDF Bruxelles Enseignants utilisation responsable du numérique Dr. Patrick Felicia, Lecturer, Researcher, Department of Computer Science, Waterford Institute of Technology, Ireland «This handbook is intended for teachers interested in using digital games in their lessons. It provides the necessary information to understand the educational benefits of digital games and to learn how to use them as educational and motivational resources. After reading this handbook, you should be able to make informed decisions on the choice and use of digital games in the classroom, and obtain all the benefits digital games can offer. This handbook is a practical guide aimed at providing you with theoretical and practical information. It is an introduction to the educational use of digital games and it provides references to useful resources such as articles, websites and books where you can find additional information.»
Skills and advice https://www.esafety.gov.au/parents/skills-advice Australie Parents cybersécurité, protection des renseignements personnels et utilisation responsable du numérique eSafety Commissioner «Tips for managing online challenges.»
COVID-19: an online safety kit for parents and carers https://www.esafety.gov.au/about-us/blog/covid-19-online-safety-kit-parents-and-carers Australie Parents cybersécurité eSafety Commissioner «To make the best of being stuck at home, it is important to ensure you can find reliable information, stay connected with family and friends, help your children stay safe online – and stay mentally healthy too.»
How to Teach Your Students https://www.waterford.org/education/digital-citizenship-activities-and-tips/ 4246 Riverboat Rd, Taylorsville, UT 84123 2019 Enseignants communication, empreinte numérique, cyberintimidation, bien-être, compétences informationnelles, cybersécurité, droit d'auteur, publicité numérique et achats en ligne Wateford «What do screen time usage, internet safety, and plagiarism have in common? These topics all fall under the umbrella of digital citizenship. We live in a world that is connected and, in some ways, defined by technology. To succeed in academics, and eventually in their career, all students need to learn how to navigate the digital world safely and responsibly. As an educator, you can help by teaching digital citizenship in your class.
Connecting with Digital Audiences https://www.commonsense.org/education/digital-citizenship/lesson/connecting-with-digital-audiences États-Unis Secondaire communication et éducation aux réseaux sociaux Common Sense Education «What you say, and how you say it, often depends on whom you're talking to, both in person and online. The person or people you're chatting with -- and the apps or websites you're using -- affect how we communicate. Remind your students to consider their audience before they post or comment online, and help them build community and communicate effectively in the digital world.»
We Are Civil CommunicatorsHow can we communicate with civility online? https://www.commonsense.org/education/digital-citizenship/lesson/we-are-civil-communicators États-Unis Secondaire communication, éducation aux réseaux sociaux et inclusion sociale par le numérique Common Sense Education «When we talk about our personal beliefs and politics, passions can run high -- especially when we're online. These intense moments can often lead to tit-for-tat insults, or worse. But, if addressed calmly and coolly, they can be an opportunity to find common ground and deeper understanding. Teach students to keep disagreements civil so their ideas will be heard and so they can advocate for positive change.»
Helping adults get online https://www.esafety.gov.au/young-people/helping-adults-get-online Australie Parents cybersécurité et utilisation responsable du numérique eSafety Commissioner «Whether the adults in your life are completely tech savvy, or don’t know the first thing about the internet, showing them what you do online can benefit you all.»